Fight merciless enemies and unlock gates in this colorful and indie retro-style top-down action game.
An Retro arcade-style hit for a new generation. Welcome to the colorful and dangerous world of 2x0ng!
2x0ng is an indie colorful arcade-action game with procedurally-generated puzzles and plenty of old-fashioned 8-bit enemies to smash. This critically-acclaimed American indie game is heavily inspired by Japanese game designs of the 70s and 80s.
How to Play
2x0ng is an indie challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.
At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes.
Like those games, 2x0ng's controls are limited to a single directional joystick and one fire button. This gives them a pick-up-and-play accessibility (2x0ng supports this with arrow keys and Shift key, as well as gamepad support.)
However, 2x0ng has a few modern twists.
The ball has some intelligence, and can ricochet between multiple enemies if they're near enough to each other. Lining up combo shots is crucial to survival when many enemies are closing in on you. The ball will also auto-seek back to you if it gets too far out of range or becomes stuck.
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.
Also making a return from the original design: funky music! David has produced a bunch of new tracks exclusively for this game, as well as several bonus remixes of tracks from the original Xong. Music can also be deactivated, for using media players in the background while you play.
Greetings to my friends in Japan. I was born in the age of Space Invaders, and have always had a great appreciation for Japanese design. Some of my earliest gaming experiences were with the home console versions of Space Invaders, Pac-Man, and other arcade classics.
In creating 2x0ng I have tried to fuse these experiences together with what I've learned from Western indie action games, as well as from modern roguelikes. The result is a challenging and unique action/puzzle game that may trigger memories from past gaming ages. It gives me great pleasure to give something back to Japan, in the form of this free Japanese-language edition of 2x0ng, brought to you by PLAYISM. I hope you will love it!
DaviD O'TooleDeveloper's Voice
- NotesThe game may not start on Windows Vista if DEP (Data Execution Prevention) is turned on. DEP can be turned off in the Advanced System Settings menu of Windows Vista. This download is not compatible with Windows Server 2000/2003 or 64-bit Windows XP Professional x64 Edition.
- NotesExtract the app from the .TAR.GZ archive, and open the app. You may see a message about 2x0ng being from an "Unidentified Developer". Select "Open" again, and your preference will be saved. (You may wish to read Apple's notes on configuring Gatekeeper). To read the copyright information files referred to on the title screen, right-click to open the app's context menu, and choose "Show Package Contents." (Or, use the Finder's "Go To Folder" function by pressing Command-Shift-G, and open the app.) Inside the subfolder "Contents" you will find the text file COPYING and the Licenses subfolder.