Rotate the game world at will to solve challenging puzzles
Imagine the press of a button would tilt the world, turning walls into floors, slides into platforms, and stacks of rocks into dangerous hazards.
And Yet It Moves is an award-winning physics-based platform game in which you rotate the game world at will to solve challenging puzzles.
Navigate through a paper collage world created with colorful pieces of cardboard and set to distinctive music.
With three different environments and multiple game modes, And Yet It Moves is a platformer that will provide you with endless challenges.
- Advanced Platforming
Jump, run, and rotate the world at your will.
- A Living World
Meet creatures such as bats, bees and monkeys. Discover how they react to ever-changing gravity, and master all challenges.
- Variety of Environments
17 levels set in 3 different environments bring to life a paper collage world created from colorful shreds of cardboard.
- Speed Run Mode
You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
- Achievements & Online High Scores
Unlock achievements. Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.
Independent, unfamiliar and unknown: And Yet It Moves is the kind of game you rarely ever get to review – and yet I instantly fell in love with the fresh style, interesting concept and funny gameplay. It may not be a high-budget-production, but it’s certainly worth your while and money!
A platforming evolution that turns the genre upside down. Has its own intriguing and original art style, too.
PC Gamer UK [June 2009, p.98]86/100
And Yet It Moves started off as a student project. We were four computer science students and our assignment was to produce a prototype for a 2D game.
We were annoyed by missing out on one dimension, so we wanted to produce something that feels more than 2D, something that enhances the player's abilities in two-dimensional space: A game that gives you power over gravity itself.
And Yet It Moves' main challenge is to understand the physical consequences of rotating the world. This makes planning ahead very difficult and results in a lot of trial and error. Internally we called this process "Learning by Dying". We wanted to make this as easy on the player as possible, so we removed the concept of player lives and Game Over. Additionally, we always respawn the player close to where he ripped apart. This is a game for non-gamers as well as gamers. We tested with a wide range of players and adapted our challenges and level design to reach a smooth and rewarding learning curve.
Broken RulesDeveloper's Voice
- Operating SystemMicrosoft® Windows® XP / Vista
- ProcessorDual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
- MemoryXP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card)
- Storage60 MB
- Video CardIntel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support
- Operating SystemMac OS X 10.4 or higher
- ProcessorG4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
- Memory1 GB RAM
- Storage60 MB
- Video CardIntel® gma950 or higher; any non integrated card with 128 MB or better