$ 19.99

Follow a curious space gnome who uses the powers of a magic flute to travel across the cosmos.

Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula.

DRM-Free and Steam Key

All users that purchase this title on Playism will receive both a DRM-free copy and a Steam key!

Samorost 2 on the Playism Store
  • Game
  • Sound Track
  • Art Book
$ 4.99
Samorost 3 Soundtrack + Artbook on the Playism Store
  • Sound Track
  • Art Book
Samorost 3 Cosmic Edition on the Playism Store
Bundle
-15%
$ 26.98
$ 22.93

Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. It is Amanita Design’s most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2.

Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.

  • Publisher's Voice

Samorost 3 is a game I can confidently recommend as representative of Amanita Design games, with the unearthly stunning visuals and animation we have come to know and love. Samorost has evolved over its three entries to the series, with the third installment making a jump to being a fuller game, content-wise. Perhaps this is to be expected given that Machinarium and Botanicula appeared after Samorost 2. 

With areas larger than we have seen in the previous games, the puzzles can be tough to solve. Few can be solved on a single screen, for example. But once you understand this investigating each area in search of clues to piece together becomes quite entertaining. Of course, you will probably get stuck in certain parts. Fortunately it is possible to receive a hint by first clicking the star in the top right and then the question mark-esque symbol to the far left. 

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The only requirement for seeing the hint is fitting together a simple pattern; no shooting mini-game like in Machinarium. I would prefer it if the game let you call up a hint you’ve already seen once though. Sometimes it is hard to keep everything in mind, and I found myself taking down notes on paper during my playthrough. Every scene in the game has stunning backgrounds and art that leave me breathless. When you take a screenshot in anywhere in the game, it becomes your own special wallpaper from that instant. 

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The music is also great. Other than the soundtrack, which is very relaxing, there are objects in the game which play music when you touch them. When Gnome likes the music he’ll perform a cute dance for you. 

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It actually turns out that Amanita has produced all their own music and sound effects for their games inhouse without using any sound libraries. Imagining how they produced the voices and effects while playing, I really feel it is worth paying attention to the smallest detail to appreciate the work that went into this masterpiece. 

If you are having some troubles with this title, please do not hesitate to check out our Help pages or contact us about it! 

  • Windows

    • Operating SystemWindows 7, 8, 10
    • Processor2.3 GHz Dual Core
    • Memory1 GB RAM
    • GraphicsIntel HD 4000
    • Storage1 GB available space
    • Additional NotesMouse recommended
  • Mac OS

    • Operating SystemMac OS X v10.7, and above
    • Processor2.3 GHz Dual Core
    • Memory1 GB RAM
    • Storage1 GB available space
    • Additional NotesMouse recommended

Specification

Developer

Amanita Design is an Czech independent video game developing studio founded in 2003 by Jakub Dvorsky. The company has created award winning games including Machinarium, the Samorost series and Botanicula.