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Your music is under attack, you must liberate it!

A mysterious entity is absorbing and corrupting your music before your very eyes.

DRM-Free only

This title is only sold as DRM-Free.

A mysterious entity is absorbing and corrupting your music before your very eyes.
You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!

Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo.

Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels.

Showcase your skill. Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!

Symphony is a game created by your music!

To fully enjoy it, copy your favorite songs to your computer and start the game.

Although the game comes bundled with some great music, we find that music is a very personal experience and that the game feels even better when you are playing music you love.

The game itself is pretty straightforward, but Symphony is unique in many ways.

We recommend you go through the tutorial the first time you play, to make sure you see everything the game has to offer.

Another unique aspect of Symphony is that each one of your songs provides you with an item!

So don't hesitate to bring in a variety of songs to play; you will be the better equipped for it.


  • Battle a mysterious entity that absorbs and corrupts your music as it plays 
  • Cutting-edge music analysis adapts the game to any song you like! 
  • Innovative per-song leaderboard system rewards you based on your weapons and the difficulty level 
  • 5 unique sets of boss enemies to conquer 
  • 6 difficulty levels 
  • Discover, collect and equip weapons hidden inside your own music collection 
  • 30 achievements/medals to unlock 
  • Supported file types: MP3, M4A & AAC (runs using QuickTime), OGG, WAV, FLAC, WMA, AIFF, WV, APE  
  • Full amBX™ support (cool lighting!)
We all feel strong emotions while listening to the music we really enjoy.

Both of us are passionate about games and music, and we always wanted to create a game that would capture this range of emotions that's uniquely present in every song!

The game design evolved quite a bit in the 3-4 years it was in development. It started out as an experiment in generating procedural creatures out of the music.

But the more we played, the more we realized that the most fun we had was with procedural gameplay: when the game adapted in real-time to the emotions of the music.

We also wanted to create as deep an experience as we could, to compel players to explore and rediscover their music collection.

Symphony has an ongoing storyline with multiple boss battles and unlockable difficulty levels. Each song in your collection contains an item you can unlock, upgrade and equip on your ship.

Together, it all provides a richer experience, based on your own music!


QuickTime is a trademark of Apple Inc.
amBX™ and the amBX logo are © 2008 amBX UK Ltd. All rights reserved

If you are having some troubles with this title, please do not hesitate to check out our Help pages or contact us about it! 

  • Windows

    • Operating SystemWindows® XP / Vista® / 7
    • Processor2 GHz or higher
    • Memory2 GB or higher
    • Hard drive256 MB
    • Video card256 MB, DirectX® 9.0c-compatible, Shader Model 3.0 or higher
    • AudioDirectX 9.0c-compatible



Empty Clip Studios is composed of Matt Shores and Francois Bertrand, passionate indie developers in their 8th year in independent studios. They actually met at a previous indie startup they were both involved in. When that startup didn't work out, they decided to found Empty Clip Studios in 2007. Matt's background is in music as a concert cellist, but he has over 10 years of game development experience working on such AAA titles as Start Wars Episode III (Xbox console lead) and Lord of the Rings: The Two Towers (designer and console engineer). Francois has over 12 years of experience in the gaming industry, which started when he dropped out of engineering in college, when he was offered a once-in-a-lifetime opportunity to move to California and work in video games.