Game

STARCHASER: PRIESTESS OF THE NIGHT SKY

  • (日本語) ゲームプレイ画面
  • (日本語) ゲームプレイ画面
  • (日本語) ゲームプレイ画面

JUMP, LEAP, SHOOT, AND DODGE!

"Starchaser: Priestess of the Night Sky" is a 3D action game with gravity in every direction.

Digital Games

OVERVIEW

"Priestess, raise thy voice in prayer."

Tonight is the Rite of Starchasing, a ceremony handed down in the village. Kineto was chosen as the priestess by pure coincidence. She is dressed in the priestess's clothing, and at the end of the ceremony, she recites the names of the stars.

That was supposed to be all she needed to do. When she looked up, though, her groggy eyes saw a pitch black sky. The stars she was supposed to be naming were nowhere in sight.

"...Where am I? Are these...giant dice?"

Kineto came back to her senses and found herself in the middle of a giant labyrinth.

WELCOME TO STARCHASER

There is no concept of up or down in Starchaser: Priestess of the Nightsky. If you get close to a Gravity Floor (looks like ), you can stand on any surface, and seemingly impossible routes become traversable if you switch the direction of gravity.

In Starchaser: Priestess of the Nightsky, you will come up against enemies that block your way, such as the labyrinth's residents and lords, but the concept of using gravity to your advantage is even more important.

Take a good look at your surroundings. The path will reveal itself to you--all you must do is think.

"If we are going to create any 3D games, we definitely need to utilize 3D function into the game!"

Starchaser was born when I thought about how I could create a new 3D game with this is mind.

Most 3D indie games are actually confined within the 2D structure as same as our reality. Maybe this is due to the existence of gravity... On the ground, we can move forward as much as we want, but we can never reach anything even 5 meters high.

"It is no use to confine ourselves on the ground when we create 3D games!"

...so I came up with the most coolest game that a character was running around on the wall, ceiling or anywhere. Finally we realized that the fundamental rule about "things drop down" is really important, and freeing the character from the gravity deprives the all the fun brought down from that rule.

We'd love to see you going through this gravitational dungeon using your own wits and technique.

NONLINEAR
Developer's Voice

Digital Games

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