The Use of Life

The Use of Life is a “game book”-style multi-ending JRPG. The main character’s various “attachments” fluctuate in accordance with the choices the player makes, and the ending changes depending on “the use of life” you choose through your journey.

Digital Games

Major update Ver0.3.0:Chapter 3 of the Misha route & Advanced classes added!(Update log)

We are excited to finally release this update on Mar 10,2023!Chapter 3 of the Misha route has been added!This update also introduces advanced classes, such as the Swordmaster and Curseblade, adding even more variety and thrill to the game's unique battle system,so battles will be more exciting than ever!

Update log:

---------------2023/03/09 Ver0.3.0---------------

・Added Chapter 3 of the Misha route
・Partially implemented advanced classes

・Fixed several bugs
・Made text edits

---------------2023/03/11 Ver0.3.01---------------

・Fixed a bug where if players got a Game Over in the desert and chose "Do-over" to start from the beginning of the desert section, the items received from Misha would disappear from their inventory.
 ※If you have already encountered this bug and lost your items, you will be able to regain them by getting a Game Over and choosing to do-over from the beginning of the desert section again.
 (This is an emergency fix to solve the issue for people who have already encountered it. We will fix the event itself to work as intended by the end of March. Until then, please use the above method to regain your items.)

・Fixed an issue in the underground building where the money, which is supposed to be the second obtainable item, appeared as the third item.
・Adjusted the volume of the sound effect for Cursed Briars.

---------------2023/03/14 Ver0.3.02---------------

・Fixed an issue where after defeating Elyon, the event that occurs behind the door appears to be completed, and players could not interact with the stairs.
・Fixed an issue where if players somehow moved to an undiscovered event, they would become unable to progress further.
・Fixed an issue where if players chose to escape to the ruins during the sandstorm event and rolled a Success, and in the following event rolled a Critical Success, the background would be stuck on the [*]Fixed an issue that caused Goshe's HP to drop to 0 when equipping the Robes of Death at 1 HP.
・Fixed an issue where Iai Slash Lv2 did not properly reflect the special attributes of the player's equipped weapon.

 ※To players whose character disappeared after defeating Elyon and leaving the underground: this update should fix this issue and Goshe should appear again. You will be able to progress by going underground and climbing the stairs back up again.

Scenarios with changing conclusions in The Use of Life

In this game the main character’s various “attachments” fluctuate in accordance with the choices the player makes, changing the character’s way of thinking. The ending you experience changes depending on “the use of life” you choose through your journey.

Will the main character uses their “life” for their own good, or for the benefit of others? This all depends on the decisions and choices you make as the player. The game’s ending represents the natural conclusion of the way this life was lived, and there is no “good ending” or “bad ending”.

Tense battles based on the theme of “stillness and motion”

The battles in this title are characterized by a fusion of "command-style battle strategy" and "QTE action".

With both sides acting three times per turn, the player must work out "How will I handle the enemy's powerful attacks?", and "How will I execute a devastating blow?" Victory will be determined by your skills and strategies.

This is a game in which even if you aren’t able to defeat an enemy at first, you will learn how to fight them appropriately and win after a few tries. For the boss battles in particular, we aim to create a game where you can overcome the tension of “life or death” and enjoy a sense of accomplishment once you’ve defeated a powerful enemy.

”Game book”-style events

In this game, events proceed with a unique game book-style narration, sometimes using TRPG-like dice rolls to decide outcomes as various events unfold.

Even contents of the same event can change based on the various actions you take, the decisions you make, and their outcomes.

It is up to you as the player to decide whether to play it safe and proceed with caution, or to go full-on and throw yourself into battle with reckless abandon.
These actions will also affect the way the main character thinks.

Character customization

The main character, having acquired power via a certain curse, is able to enhance any skill of his choosing by coming into contact with “death”. The success rate of each event will change depending on which abilities are more honed, which will greatly affect not only battles but also normal events.

Additionally, various skills can be learned by increasing his level and upgrading his class.

・The "Fighter" carves up enemies with pure physical attack power and a high number of moves
・The "Samurai" unleashes unabashed power for fierce critical strikes
・The "Mage" specializes in high-risk, high-reward super-firepower using magical chants
・The "Sorcerer" toys with their opponent by utilizing special attacks such as status ailments
Myriad fighting styles can be utilized depending on the class you choose to upgrade.

A “good new” type of JRPG

While this title is technically a JRPG, we are not aiming for a "good old JRPG" style, but rather a "good 'new' JRPG" style, in hopes of showing that this kind of evolution is absolutely possible.

Digital Games

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