Multi Ending Adventure Book-Style RPG The Use of Life Now in Early Access!
PLAYISM is proud to announce that The Use of Life, by Japanese indie solo developer Daraneko Games, is now available on Steam in Early Access.
Be the Master of Your Own Fate
The Use of Life is a solo-developed indie game created in the image of a “choose your own adventure book” with multi-ending capabilities. The Early Access version will be released on Steam on 21st May, 2022, allowing players to play up to the second chapter of the game. The decisions that you make in chapter 1 will bring about significantly different outcomes in chapter 2, so choose wisely.
Developer Daraneko Games will keep a close eye on user feedback/requests as development for the full version continues. There will be regular updates for bug fixes, quality improvements and game balance optimizations during the game’s Early Access. The first major update is currently planned to include:
Main scenario updates – new chapters for each story branch
Implementation of advanced classes
Implementation of a battle-to-the-death game mode
Players are able to send their feedback and suggestions to the developer in-game, while specific Steam threads will also be set up for players to share their thoughts on. *Please note that the saved data from the demo version does not carry over to the Early Access version.
The Use of Life
The Use of Life ending depends on your decisions
In this game, the decisions you make heavily affect your character’s stats as well as his way of thinking. The ending you get depends on your way of traversing your adventure, or your “Usage of Life”. The way the protagonist uses their “Life” for their own gain or for others is fully within the control of the player. Since the ending results from the player’s decisions, there is no strictly “good” or “bad” ending.
Choose your own adventure-style events
The narration and flow of this game takes place much like that of a “choose your own adventure book”, with TRPG-style dice rolling elements for events. Even the results of instances of events can be changed based on the decisions made. Whether you throw yourself into battles or play it safe depends solely on the player. These decisions made will change the way the protagonist thinks and sees the world around.
"Plan and Strike" combat structure
The Use of Life uses a combination of “QTE Action Segments” and “Battle Command Strategy” to create its own unique flow of battle.
With three actions each turn, players must consider factors such as “how well can I handle the enemy attacks?” and “what powers/techniques should I use?” to control the flow and outcome of the battle.
Even when facing defeat, learning to fight that enemy over time to gain the ability to defeat them is a central aspect of this game's combat. Especially with boss fights, this title aims for a life-or-death tension that adds to the satisfaction of victory and progression.
Having touched death before, the protagonist has the ability to customize his own powers to his liking via Curse EXP. This power does not only affect stats in combat, but also the likelihood of success in game events. The skill level-up is full of different powers and skills to be unlocked, making your character stronger and more customized to your liking.
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